COS 683: Decision Support Systems. This course combines theory with the practical techniques of PERT, CPM, linear programming, modeling, “What If” analysis, break even analysis, and decision trees. Prerequisite: Permission of the instructor. Credit: 3 semester hours.

COS 697: Independent Study. The student will complete an approved project designed to provide an opportunity to develop an area of expertise not covered by regular curriculum. May be repeated twice for credit. Prerequisite: Consents of the instructor and chairperson. Credit: 3 semester hours.

COS 698: Internship in Computer Science. Course can be taken for gaining practical experience, on or off campus, in any field of computer science. The student must demonstrate that the experience gained as part of the internship is at least equivalent to the material learned in a typical class. May be repeated twice for credit. Graded pass/fail. Prerequisite: Consent of the chairperson. Credit: 3 semester hours.

COS 796: Project Course. The successful student completed an approved project designed to develop an area of expertise not covered by regular curriculum. Students will submit an internal report for their project achievements. May be repeated once. Prerequisite: Permission of the instructor. Credit: 3 semester hours.

COS 797: Residence Credit for Thesis/Professional Project. Graduate students who have already earned the maximum credits allowed for program thesis or project course may be registered for this course. Prerequisites: completion of the program thesis or project course; approval of advisor. Credit: NONE.

COS 799: Thesis. Thesis preparation, presentation, and defense. Students may register for thesis for several semesters. Upon completion of the thesis, students are given a grade of Pass (P) or Fail (F). The thesis is a published work of original research in the field of computer science. Credit: 3 semester hours.

DIGITAL GAMING

DGE/COS 275: Game Programming Foundation I. This course introduces students to the rigorous field of interactive simulation and gaming. Students learn about the major components of modern simulations and games from both a design perspective and a technical perspective. Topics covered include: fundamentals of simulation/gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/game design process. Lab activities are designed to foster critical thinking and problem solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high level programming language.

Prerequisite: COS 109. Credit: 4 semester hours. DGE 300: Software Engineering for Computer Games. This course teaches students the basic skills of software engineering. The course will cover topics in software processes, software development tools, software design, testing and management. The contents will be provided with the intent to develop computer games in a team environment. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

188

DGE 300: Software Engineering for Computer Games. This course teaches students the basic skills of software engineering. The course will cover topics in software processes, software development tools, software design, testing and management. The contents will be provided with the intent to develop computer games in a team environment. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

DGE/COS: 375: Game Programming Foundation II. This course is a continuation of the Gaming I and students will learn to build up on the previous knowledge. They will learn the advanced level material in such as Graphics, Sound and Animations. They will build professional looking user interfaces and will use GUI for interactive simulation and gaming. Prerequisite: COS 275. Credit: 3 semester hours.

DGE 380: Online Game Development. This course is dedicated to game development for the World Wide Web. This course introduces students to the features available in HTML5, CSS3, WebGL, and JavaScript to develop 2D and 3D games running on web browsers. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

DGE/COS: 385: Gaming and Computer Graphics. Topics in two and three-dimensional graphics, along with a modern 3D graphics API. Introduction to the foundations of three-dimensional display: projections, geometric transformations, scan conversion, clipping, lighting, shading, and texturing. Prerequisite: COS 275. Credit: 4 semester hours.

DGE/COS 475: Game Design and Development. This course involves the study of the technology, science and storytelling involved in the creation of computer games. It will emphasize hands-on development of games. Relevant software technologies including programming languages, and simulation engines will be discussed. We assume significant programming experience and knowledge of programming language concepts. We also assume student can learn new programming concepts and systems on their own (direct, OpenGL). Prerequisite: COS/DGE 375. Credit: 3 semester hours.

DGE 476: Mobile Game Development. This course teaches students the basic skills in programming in the area of Mobile devices and will be able to develop games. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

DGE 485: Virtual Reality. This course addresses Virtual Reality (VR) interface techniques and programming. Topics include physical interface devices, methods of manipulating a virtual world, evaluating VR applications, and programming VR applications. Students will create their own VR