Computer Science: Game Development Degree Program
Curriculum Ladder with General Core Requirements
(120 credits, 42 hours Liberal Arts Core)
| Fall First Year | Spring First Year |
| COS | 107 | Problem Solving, Logic, and Design | 3 | ENG | 102 | English Composition II | 3 |
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| ENG | 101 | English Composition I | 4 | MAT | 125 | Business Calculus and Matrices | 3 |
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| UNV | 101 | University Orientation | 1 | | | ECO 200 or FIN 101 or HIS 103 or POS 101 or PSY 200 or SOC 203 | 3 |
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| MAT | 115 | College Algebra | 3 | | | BIO 101 or BIO 103 or BIO 112 or CHE 109 or PHS 201 or PHS 202 or PHS 211 or PHS 221 or PHS 231 or PHY 129 | 3 |
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| | ART 130 or MUS 130 or THE 130 or ENG 211 | 3 | | | General Elective | 2 |
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| | BIO 101 or CHE 109 | 3 | | | | |
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| Fall Sophomore Year | 17 | Spring Sophomore Year | 14 |
| COS | 108 | Principles of Computer Science I | 4 | COS | 109 | Principles of Computer Science II | 4 |
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| COS | 275 | Game Programming Foundation I | 4 | COS | 375 | Game Programming Foundation II | 3 |
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| COS | 281 | Introduction to Information Security and Assurance | 3 | COS | 200 | Computer Information Systems | 3 |
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| SPE | 103 | Interpersonal Communications | 3 | ENG | 216 | Technical Writing | 3 |
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| IGS | 200 | The Ancient World | 3 | IGS | 201 | Convergent Traditions from Late Antiquity to the Renaissance | 3 |
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| Fall Junior Year | 17 | Spring Junior Year | 16 |
| COS | 310 | Discrete Computer Structures | 3 | COS | 302 | Operating Systems | 3 |
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| COS | 301 | Computer Organization | 4 | COS | 340 | Data Structures | 3 |
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| DGE | 300 | Software Engineering for Computer Games | 3 | COS | 385 | Gaming and Computer Graphics | 3 |
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| COS | 303 | Human Perspective on Computing | 3 | COS | 475 | Game Design and Development | 3 |
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| | Foreign Language I | 3 | | | Foreign Language II | 3 |
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