KENTUCKY STATE UNIVERSITY

and Animations. They will build professional looking user interfaces and will use GUI for interactive simulation and gaming. Prerequisite: COS 275. Credit: 3 semester hours.

DGE 380: Online Game Development. This course is dedicated to game development for the World Wide Web. This course introduces students to the features available in HTML5, CSS3, WebGL, and JavaScript to develop 2D and 3D games running on web browsers. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

DGE/COS: 385: Gaming and Computer Graphics. Topics in two and three-dimensional graphics, along with a modern 3D graphics API. Introduction to the foundations of three-dimensional display: projections, geometric transformations, scan conversion, clipping, lighting, shading, and texturing. Prerequisite: COS 275. Credit: 4 semester hours.

DGE/COS 475: Game Design and Development. This course involves the study of the technology, science and storytelling involved in the creation of computer games. It will emphasize hands-on development of games. Relevant software technologies including programming languages, and simulation engines will be discussed. We assume significant programming experience and knowledge of programming language concepts. We also assume student can learn new programming concepts and systems on their own (direct, OpenGL). Prerequisite: COS/DGE 375. Credit: 3 semester hours.

DGE 476: Mobile Game Development. This course teaches students the basic skills in programming in the area of Mobile devices and will be able to develop games. Prerequisites: COS 108, COS 109. Credit: 3 semester hours.

DGE 485: Virtual Reality. This course addresses Virtual Reality (VR) interface techniques and programming. Topics include physical interface devices, methods of manipulating a virtual world, evaluating VR applications, and programming VR applications. Students will create their own VR applications. Prerequisites: COS 108, COS 109, COS 275. Credit: 3 semester hours.

DGE/COS 495: Interactive Gaming Project. Interactive gaming puts into practice all of the information and knowledge gained in the previous courses. In this sequence the students first identify, then build, the necessary components for a full working 3D simulation/game engine. We assume significant programming experience and knowledge of programming language concepts. We also assume student can learn new programming concepts and systems on their own (direct, OpenGL). Prerequisite COS 475. Credit: 3 semester hours.

ECONOMICS

ECO 200: Survey of Economics. A basic survey of economic principles involved in micro-economics and macroeconomics. This course is offered to non-Business majors. Credit: 3 semester hours.

ECO 201: Principles of Economics I. The basic principles of microeconomics are examined and an overview of the American economy. Market structure, income distribution, general equilibrium, and welfare economics are considered. Credit: 3 semester hours.

ECO 202: Principles of Economics II. The basic principles of macroeconomics explore both the private and public sectors. National income determination, money and banking, economic growth, and international economics are considered. Prerequisite: ECO 201. Credit: 3 semester hours.