[1] Jens Hannemann. Multipole-Matched Rendering — ein neues Verfahren zur Raumklangerzeugung für immersive virtuelle Umgebungen. Invited Talk at the Dept. of Engineering, University of Kiel, Germany, January 2010.
[2] Jens Hannemann. Broadband multipole-matched rendering: The current state of affairs. In Proceedings of the 2009 Ambisonics Symposium, Graz, Austria, June 2009. Institut für Elektro-nische Musik und Akustik, Universität für Musik und darstellende Kunst.
[1] Harirkishnan Unnikrishnan, Kevin D. Donohue, and Jens Hannemann. Time-frequency masking for speaker of interest extraction in an immersive environment. Proceedings of IEEE SoutheastCon 2014, 2014.
[2] Jens Hannemann, Christopher Leedy, Kevin Donohue, Sascha Spor, and Alexander Raake. A comparative study of the perceptional quality of wave field synthesis versus multipole matching for audio rendering. In Proceedings of the International Conference on Acoustics, Speech, and Signal Processing (ICASSP), pages 397–400. IEEE, April 2008.
[3] Jens Hannemann, Kevin Donohue, and Hank Dietz. A cluster-based computing infrastructure for wide-area multi-modal surveillance networks. In Proceedings of the International Symposium on Circuits and Systems (ISCAS), pages 2070–2073. IEEE, May 2008.
[4] Jens Hannemann and Christopher Leedy. A monte-carlo study on the convergence of multipole-matched audio rendering. In Proceedings of the IEEE SoutheastCon 2008, pages 507–510. IEEE, May 2008.
[5] Jens Hannemann, Kevin Donohue, Michael Shaw, Charles Maynard, Danny Crasto, and Hank Dietz. Data and process flow architecture for the ambient virtual assistant (AVA). In 13th Annual Kentucky EPSCoR Conference: Building Team Science, Lexington, KY, October 2007.
[6] Danny Crasto, Jens Hannemann, Michael Shaw, Charles Maynard, and Kevin Donohue. The ambient virtual assistant. In 13th Annual Kentucky EPSCoR Conference: Building Team Science, Lexington, KY, October 2007.
[7] Kevin Donohue, Alvin Agrinsoni, and Jens Hannemann. Audio signal delay estimation using partial whitening. In Proceedings of the IEEE SoutheastCon 2007, pages 466–471. IEEE, IEEE, March 2007.
[8] Jens Hannemann, Kevin Donohue, and Hank Dietz. A multi-threaded, distributed hard-and software architecture for audio signal processing. In 12th Annual Kentucky EPSCoR Conference: Exploring Shared Interests with National Labs, Louisville, KY, May 2006.