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            "text": "COS 698: Internship in Computer Science. Course can be taken for gaining practical experience, on or off campus, in any field of computer science. The student must demonstrate that the experience gained as part of the internship is at least equivalent to the material learned in a typical class. May be repeated twice for credit. Graded pass/fail. Prerequisite: Consent of the chairperson. CREDIT: THREE SEMESTER HOURS."
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            "text": "COS 796: Project Course. The successful student completed an approved project designed to develop an area of expertise not covered by regular curriculum. Students will submit an internal report for their project achievements. May be repeated once. Prerequisite: Permission of the instructor. CREDIT: THREE SEMESTER HOURS."
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            "text": "COS 797: Residence Credit for Thesis/Professional Project. Graduate students who have already earned the maximum credits allowed for program thesis or project course may be registered for this course. Prerequisites: completion of the program thesis or project course; approval of advisor. CREDIT: NONE."
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            "text": "COS 799: Thesis. Thesis preparation, presentation, and defense. Students may register for thesis for several semesters. Upon completion of the thesis, students are given a grade of Pass (P) or Fail (F). The thesis is a published work of original research in the field of computer science. CREDIT: THREE SEMESTER HOURS."
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            "text": "DIGITAL GAMING",
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            "text": "DGE/COS 275: Game Programming Foundation I. This course introduces students to the rigorous field of interactive simulation and gaming. Students learn about the major components of modern simulations and games from both a design perspective and a technical perspective. Topics covered include: fundamentals of simulation/gaming, user interface design, human computer interaction, input/output paradigms, and an overview of simulation/game design process. Lab activities are designed to foster critical thinking and problem solving skills through the development of an understanding of the development process as well as interactive programming techniques through the creation of working interactive programs in a high level programming language. Prerequisite: COS 109. CREDIT: FOUR SEMESTER HOURS."
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            "text": "DGE 300: Software Engineering for Computer Games. This course teaches students the basic skills of software engineering. The course will cover topics in software processes, software development tools, software design, testing and management. The contents will be provided with the intent to develop computer games in a team environment. Prerequisites: COS 108, COS 109. CREDIT: THREE SEMESTER HOURS."
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            "text": "DGE/COS: 375: Game Programming Foundation II. This course is a continuation of the Gaming I and students will learn to build up on the previous knowledge. They will learn the advanced level material in such as Graphics, Sound and Animations. They will build professional looking user interfaces and will use GUI for interactive simulation and gaming. Prerequisite: COS 275. CREDIT: THREE SEMESTER HOURS."
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            "text": "DGE 380: Online Game Development. This course is dedicated to game development for the World Wide Web. This course introduces students to the features available in HTML5, CSS3, WebGL, and JavaScript to develop 2D and 3D games running on web browsers. Prerequisites: COS 108, COS 109. CREDIT: THREE SEMESTER HOURS."
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